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Ragnarok Protocol

An Action Role-Playing Third Person Shooter game with elements of Platforming. You, as the player, will control the Valkyrie. She's a cyborg equipped with a gun that can contain different types of bullets which are useful in most situations.



Team:
     - Paul Anton Rae Aguilar: Project Lead, Lead Game Designer, Level Designer, 3D Artist, Co-Producer
     - John Alson Entuna: Lead Programmer, 3D Character Artist, Co-Producer
     - Alexandra Arcega: Environment Artist, UI Artist
     - Mario Joshua Ignacio: Programmer, Game Designer, Script Writer/Editor
     - Jed Ralph Pascua: Environment Artist, Texture Artist, Character Artist, Animator
     - David Jean-Robert Ramos: Adviser

Roles:
    - Battle Programmer
    - UI Programmer
    - Sub-system programmer (Skill Trees, Einherjar)
    - AI Programmer
    - Game Designer
    - Script Writer/Editor
    - Voice Actor




Our first Thesis game, one done using Unreal Engine 4. As it was a totally new engine, it proved difficult at first learning the nuances of UE4. However after a while I got the hang of using a new engine and production went smoothly despite the initial hurdle. This project was also initially called Project: Einjerjar

Programming wise, this project was a bit difficult especially at the start. Projectile simulation was buggy at first but thankfully was fixed early in production. 

Ragnarok Protocol was also our first game to feature an extensive story featuring a full script and voice overs. I provided the voice of one of the antagonists, Loki. I was responsible for writing and editing the script along with directing the rest of our voice actors on how to deliver their lines.




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