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Text-based RPG Revisited












          Another text-based RPG. This was for non-academic purposes and was just done for fun. This version is much more complex than the last now making use of Object Oriented Programming.

          The most complex part is the battle system. Actions are now a class and specific actions inherit from it like basic attacks. They have a reference to the unit executing it and the target it will hit. They are then ordered by the agility of the unit acting it out.

           Although this was done for non-academic purposes what I learned during this side project would later come into play in later works.

         

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