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School of Mercenaries Pre-Alpha Version 0.0.17




          My first full game project made with Unity in my second year. School of Mercenaries is a dungeon crawler JRPG similar to that of Etrian Odyssey. During the development process I was mainly in charge of coding the incredibly complex battle system. This included damage calculations, turn order algorithms and the actual graphics of the battle. I was also in charge programming the UI for battles.

           Features Implemented:
    • Battle System
      • Actor Class
      • Battle Related Components(Level, Health, Stats, etc.)
      • Stat System
      • Party and Row System
      • Elemental Damage and Weaknesses
      • Targeting Algorithms(Single, Row, Party)
      • Display Modules
      • Damage Calculator
      • Skill System
      • Enemy AI
      • Items
      • Equipment
      • Action System and Turn Order Algorithm
      • Battle UI(Action Selection, Skill Selection, Item Selection)     
    • UI and Input
      • Unity Input Module Extension

         This game was the culmination of all my practice with complex text based RPGs in the years prior. A lot of the logic I used there ended up being used here eventually with new code to accommodate the game's complexity. The battle system works flawlessly aside from a few UI bugs that happen occasionally.

          School of Mercenaries was made alongside my team members at Team Kambing.
          
          Team Kambing Productions:
  • Aguilar, Paul Anton Rae -  Designer/Artist
  • Arcega, Alexandra - Artist
  • Entuna, John Alson - Programmer/3D Artist
  • Ignacio, Mario Joshua - Programmer
  • Pascua, Jed Ralph - Artist
  • Gamboa, Zchelmer - Sound Designer
Screenshots: 








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